We really do listen

If you haven't noticed, I updated the site this past weekend. The old site scheme was really bland. I like this one a whole lot better and I hope you do too.

The team working on SupCom 2 is a truly dedicated group of people. I would estimate a quarter to third of the team working on SupCom2 put at least one days of overtime in per week, often more. Now, for those of you who do not know, game developers don't get paid overtime and Gas Powered Games does not normally require overtime. This means when a game developer at GPG works overtime it is because they want to, not because they have too or because they are trying to make some extra money.

The team also listens to fan requests. Today was a great example. I had just finished coding in some more research system support when or lead effects guy (who also does a lot of content engineer work) brought up adding a new feature using the new stuff I had just coded in. The reasoning behind the idea was that it has been a feature requested by the fans since vanilla SupCom that was never implemented. He figured since we have the system set up as part of the new research support, we might as well look into adding this new feature as well. Hopefully it gets the green light tomorrow.

10 comments:

Tobias Fong C.W. said... / October 6, 2009 at 12:46 AM  

Thank you very much, sir.

I don't suppose you're allowed to tell us what feature that is, but never mind that.

I would like to thank you all at GPG for working not just the stipulated hours but beyond that, as well as their willingness to listen to fans.

Our next target - OVERTAKE Starcraft! Ha ha!

DeadMG said... / October 6, 2009 at 2:44 AM  

Developers don't get paid for overtime? That sucks tremendously.

I'd probably do it too.

Also, the new theme is broken. When you post a comment, the comment box is too small to see the word verification, and you can't scroll the control for some reason, I had to highlight down to access it.

Fingolfin said... / October 6, 2009 at 3:34 AM  

Congrats to all those at GPG working so hard on such a wonderful project (if it wasn't so wonderful they wouldn't volunteer that extra time, now would they?!). Go Team GPG!

Chris Taylor always listened to the fans, especially the hardcore RTS crowd – and I suppose he's worked hard to bring in people who are also passionate about RTS and giving the fans want they want. It's this kind of attention to detail and constant review of past choices or mistakes which will make a game so enjoyable and last the ultimate test of time.

Besides, maybe there's a juicy Xmas bonus in it for ya'all... :)

Peter said... / October 6, 2009 at 6:50 AM  

Hi Sorian,

Thank you again for this nice post.
I always thought so that GPG is at least trying to listen to its fans.
I never felt otherwise and I have a lot of faith in you guys to make this game awesome. I don't really worry anyway, you already proven it by making SupCom1 from scratch better than any other RTS. I guess thats something to build on. :)

About the new theme, I was nicely surprised when I saw it the first time. I really like it and I also had troubles with the verification.

Keep on working and posting, Ed :)

Smoot said... / October 6, 2009 at 7:33 AM  

Thanks for the update, Sorian. Nice to hear how dedicated the team is.

Sorian said... / October 6, 2009 at 8:29 AM  

I don't see the word verification, but hopefully it is fixed now.

Wind said... / October 6, 2009 at 10:00 AM  

Hi Sorian. I have been using your AI mod since SupCom. It is quite exciting to think that now talking to you is talking to one of the developer of SupCom 2.

There is always one issue I have with SupCom and FA. And that is the explosion is bland. As you should know, most of us play SupCom zoomed out. I wish the game could use some better explosions that look great even when zoomed out.

There is a mod called 4th Dimension, which includes some very satisfying explosion:
http://www.youtube.com/watch?v=4XA7mBDGvnI&feature=player_embedded#

I really wish such explosion can be featured in SupCom 2. It will really increase the tension and excitement of the battle in the game.

Good luck, and lets hope SupCom 2 can get enough attention to redefine RTS games.
Now when people talk about RTS, Star Craft or Age of Empires always were the standards. I wish one day it could be SupCom 2.

Calavoow said... / October 6, 2009 at 10:18 AM  

I just found your site and it seems promising! I hope I will learn some more about the production process in games as that is still somewhat kept secret, especially the daily life things. But not here!
Good luck and keep going :)

Sorian said... / October 6, 2009 at 10:23 AM  

The explosions in SupCom 2 are a lot better. That was one of the things I disliked about SupCom and FA also.

aurelwuensch said... / October 6, 2009 at 2:47 PM  

so you listen? Can we get non-merging range circles like there was in vanilla instead of the merging ones for weapon ranges please - the FA ones looked nifty but were pretty useless as you didnt see how many of your units are in range. merging range circles are cool for intel and anti nuke etc. but for attack range it is something I always hated. Having it optional would be cool as well of course.
I was so bold to assume that there will be still range circles :P

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