SC2 demo now available.

Finally, the demo for Supreme Commander 2 is now available on Steam:

I can't believe the game is almost here. 6 days until it hits store shelves (where I am, at least). I am really excited to see he demo online after waiting so long. I can't wait to see the feedback. I know it is only 2 campaign levels, but what do you expect from a demo.

I have had a chance to see some of the initial feedback since I could not keep my eyes off the forums today. Someone mentioned that he lua files were all garbled. If I recall, there are 2 scd files that contain the lua. One contains the compiled versions and one contains the uncompiled versions. Not sure if the uncompiled ones are included in the demo version since I have not installed it.

The project I am currently on has been quite interesting. I have even gotten a chance to work on some ui code, which is a big change. This project is short term, so I am hoping I get a chance to move over to Kings and Castles after this is finished. That project looks like it is going to be fun. If you missed it, Chris posted his second video blog Sunday (see There is already a thread on the GPG forums trying to decipher what was written on the whiteboard and what it all means. Also, don't think for a second that Chris is acting, he really is that nuts on a regular basis.

I hope those of you that downloaded the demo enjoyed it. To those of you that have purchased he game or plan on purchasing it, I would like to say thank you and I look forward to seeing you online.

New game announced

Kings and Castles, the next big thing from Gas Powered Games, has officially been announced. Check out and see the new blog. Apparently, Chris has decided for a more open and informative approach this time around. I wonder where they got the idea to have a blog.

Unfortunately, this is not the project I am on at the moment, but hope to be in the next couple of months. The project I am on is an external short term project that I, unfortunately, cannot talk about. I was able to see a short demo of the new game last week and it looks interesting. I don't have a whole lot of information about it yet since I am not on that project, but since Chris has already thrown in a blog maybe they will let me talk more deeply and in more detail about the game during the design process this time around.

Hopefully I also get to be even more involved in the AI design process.

For the full press release see here:

Interesting changes

It is interesting how changes in a persons life can alter so many things. I spent 2 1/2 years of my life working on an AI mod. A mod that, when I started it, I never expected to grow into what it became. Now I have a job where I am on the inside and can affect change before the game even ships. It still boggles my mind, and it is still impacting my life in ways I never imagined.

Now that I am getting my programming fix at the office my hobby interest has taken strange turn. I have now become more interested in cooking and baking. It is definitely something I have always been interested in, but has taken a back seat to programming, until now. Funny how that works.

Work still continues on SupCom 2. It is amazing how much polish is going into the game. It is nice that we have some time for it. Even the effects are getting another iteraton. The game is looking really nice. I can't wait to see how it performs when my new video card gets here. I can't wait for this game to be released.

Tomorrow I transfer to a different project, so there won't be as much SupCom 2 news for me to post. Wish me luck.